SETMISSILE
From HSpace
@SPACE/SETMISSILE
Usage: @space/setmissile <object>/<weapon ID>=<value>
Manipulates the munitions storage on the specified <object>, which is usually a ship, to set the current storage value for the given <weapon ID> (a missile type) to the specified <value>. The <weapon ID> is a the ID of the weapon in the weapons database, which can be printed with the @space/list command.
If the type of weapon is not already found in the object's munitions storage (missile bay), then the type is added to the storage and the max value set.
If the value of the storage is greater than the current maximum storage value, the maximum value is raised to the value given. If the value is 0 or less, that type is removed from the missile bay.
See also: @space/list, @space/addweapon
