HS-WEAPONS

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HS-WEAPONS

Weapons in HSpace provide the essential means for intervessel combat, and thus may vary in nature. While most weapons will be provided by the HSpace software, it is entirely possible to create your own, softcoded weapons using the provided HSpace interface functions. Querying and damaging systems can easily be performed, making softcoded weapons possible. This help file will clearly only discuss weapons provided with the HSpace software.

All weapons are stored in the weapondb located in your game/space/ directory. The following types of weapons are currently supported:

Lasers: Energy based weapons in the form of a gun. These weapons fire blasts of energy at the target and may or may not be strong enough to break through the target's shields.

Missiles: Also known as torpedos, these are large projectile weapons that must be loaded onto a hardpoint and fired at the target. Missiles are limited in supply. They also possess a limited "turning rate," which means they must steer toward a target. This also makes it possible to evade less maneuverably missiles.

See Also: HS-WEAPON-ATTRS, HS-LASER-ATTRS, HS-MISSILE-ATTRS, @space/newweapon, @space/setweapon, @space/addweapon

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