FIRE
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@console/fire
Usage: @console/fire <weapon #> [=<0|1>]
Attempts to fire <weapon #> as given on the gunnery report. This assumes that weapons are present. Some weapons may require a target lock, others may not.
If a second argument is given, the weapon will use that information to determine if it hits or misses. Specifying a 0 as the second argument will cause an automatic miss. A 1 will cause laser shots to hit if all other checks (distance, in-cone, etc.) are passed. Missile weapons utilize movement to determine if they hit so a 1 will not affect that performace. Specifying a miss will, however, not allow the missile to hit.
