ACTIVATE

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@SPACE/ACTIVATE

Usage: @space/activate <thing>=<class>

Activates <thing> as a ship with the given <class> identifier.

Example: @space/activate Test Ship=0

The specified class must have already been created. The <thing> is a MUSH object that will represent the ship. In HSpace 3.x this was referred to as the ship object, and the navigation console was the heart of the ship. In HSpace 4.0 and later the shipobj is the heart of the ship, and the navigation console is like any other console on the ship.

The <thing> will be placed in rooms as the ship moves from active space to docking and landing locations. When docked or landed, <thing> will be placed in that room where the ship has landed. Players can use the board command with the object to board the ship.

Once the object is activated as a ship, consoles can be added to it and attributes can be set for it. !! DO NOT !! use the <thing> as a console. Because it is automatically moved around the game by HSpace, it will normally not be available for use as a console.

See also: HS-SHIP-ATTRS, @space/mothball

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